Cooks but no Cake!

Hi

I just set up the Android SDK for "s**ts and giggles* to see how my iphone app would run on Android devices.

So I have the SDKs all set up and created a new Virtual Device.

I’ve used the following settings in Unity: ARMv7, OpenGL ES1.x, .NET 2.0

I have nothing in Keystore and didn’t think I’d need to unless i was making a build ready for deployment???

Anyway so I build and run, with my Emulator running. The App builds fine and says its sending it to the Emulator. And the .apk file is created, but the App doesn’t appear in the Emulator once it’s done. All i see is the device home screen etc.

Any tips? Am I missing a really obvious step. Been reading through Android docs, but at this early stage it’s all double-dutch to me.

Do you mean on the handset or on the virtual device?

On the handset you need to install an application called Linda Manager. On the SD card creat a folder called (“Name” APK) for easy navigation purposes. Once the game has been built as an apk add it into this file on the SD card.

On the phone open the linda manager go to SD card and go to the file you created (“Name” APK) and click to install your created game.

Game should be installed and an icon is created in the main menu of the phone. Click this to run the game.

This works perfectly on my Xperia X10.

Hope it helps

Dameeda

The Virtual Device (aka Android Emulator) does not support ARMv7 binaries. For now, please set the Device Filter to Universal/Experimental - emulator only.
You should have received an error in the Unity Console about not being able to install the APK. And the ‘adb logcat’ command (available in the tools folder of the Android SDK) can also be helpful in these cases.

@Dameeda… No, was using the emulator, not handset

@erique… thank you I’ll give this a shot.