Cool Lighting Tricks(Indie)

Does Anyone Know Any Cool Lighting effects/Tricks You Can Pull Of In Unity Indie? Because I Am Making A Game Thats Mostly Dark, And I Was Wanting Some Cool Lighting For The Few Lights There Are. Thanks!

-Seth - Dev Blog

You could play around with a texture overlay in front of the camera with an alpha that could give off various filter/lens effects.
You could also fade in and out these textures into a variety of different overlays to give some interesting effects too.

Check out this thread:
http://forum.unity3d.com/threads/198568-Epic-Radial-Blur-Effect-for-Unity-Indie

He has done some cool things that don’t appear to need a the Pro version of Unity.

If you’re using baked lightmaps, you can essentially fake global illumination by using point lights, I’ve done this with my own game, and even though it’s far from perfect and really quite messy, it does look nice. You can also “fake” simpler post processing effects by adding a 2D texture overlay to the camera. For example, you can create a vignette effect this way, or a film-grain effect if you’re willing to do a little scripting.

There are also tons and tons of assets in the asset store that can improve your lighting effects, like the post process effect packages, or Shadow Softener.

Custom shader to mix lightmaps with realtime light and normal map.
Good sun shaft and bloom effect: http://forum.unity3d.com/threads/152665-Unity-Free-Bloom
Dirt lens effect with plane in front of camera with shader that uses specular as alpha.

I can highly recommend FXLab!
By now it supports Bloom and many more effects.
With the next update in near future it will also support SSAO!
Hope this helps …
Peace

First of all DO NOT TYPE LIKE HOW YOU DID THERE.