Why wont my cooldown be applyed?
if(Fire.mobileFire)
{
cannonFire();
}
void cannonFire()
{
if (!CD && ballAmount > 0) {
CD = true;
Transform bullit = (Transform)Instantiate(CannonPrefab, GameObject.Find("spawnPoint").transform.position ,transform.rotation);
bullit.GetComponent<Rigidbody2D>().AddForce(transform.right * CannonPower);
ballAmountVisual--;
//GetComponent.<AudioSource>().Play();
StartCoroutine(Delay (CDTimer));
CD = false;
ballAmount--;
}
}
void cannonPreviewFire()
{
if (activatePreview.preview) {
Transform bullit = (Transform)Instantiate (CannonPreviewPrefab, GameObject.Find ("spawnPoint").transform.position, transform.rotation);
bullit.GetComponent<Rigidbody2D> ().AddForce (transform.right * CannonPower);
}
}
void StartGameOver ()
{
Delay(5);
//GameOver.GameOver = true;
}
IEnumerator Delay(int Timer) {
yield return new WaitForSeconds(Timer);
}