Hi guys
I am trying to create an FPS game, so I have a gun, bullets and so on.
My script for the bullets is:
var Bullet : Transform;
var Spawn : Transform;
var fireRate : float;
private var nextFire : float;
function Update () {
if(Input.GetButtonDown("Fire1") && Time.time > nextFire)
{
nextFire = Time.time + fireRate;
Shot();
}
}
function Shot()
{
var pel = Instantiate(Bullet, Spawn.position, Spawn.rotation);
pel.rigidbody.AddForce(transform.forward * 7000);
}
So I have bullets which I shoot everywhere, bullets have set “use gravity”, so their distances are different. I want to display a little smog where you hit and ground parts blow up and so on. But I need coordinates of bullet impact, but I have no idea how
Can you help me guys? sorry for my bad english