Coordinates with the new UI

Hey all :slight_smile:

I have my canvas in screen space overlay (whicht is pretty usefull since it resize alone) but the problem is if I have to deal with elements inside there the vector3 still refers to the world space…there is a way to make vector3 matches the actual canvas?

I try to explain better since no one is answering. Try to use a vector 3 to move an element inside a canvas in screen overlay. It will be extremely difficult since you don’t have world coordinate. Any hint?

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