I copied a button values in unity 2018.3.6f1 and pasted it over my other similar button values. All the new button i pasted into are linked to the old one. When i set the button inactive, i can see the one i copied from goes inactive. Is there a way to make it work with the current gameobject? Is this a bug?
Ahhh its the target graphic being linked to the old one and not the current gameobject graphic. Oh well i expect this to be set to the image the actual button is in (within the same gameobject). When you click reset on the component it reset the target graphic to the current gameobject, why not make it the same when value are copied?