Copied an item in a scene in Unity 4.5 (did not duplicate, did not make it a child) and gave it a new name. Was able to place it somewhere else in my scene, no problem. But whenever I go to apply a new texture or material to it, it also changes the texture and material of the original item. Any idea how I can “break” the connection? Would I have been better off doing something else? I liked that it brought over the basic features (saved me having to add an internal point light again, not having to associate the script, etc.) but after the initial creation I’d like to be able to treat it as it’s own “person”.
Anyone? Not having heard anything I guess I could try moving the copied item to a different scene and see if that breaks the link, and then see if I can move it back to the target scene. But that seems like a lot of extra work…
Select the object in your scene
Gameobject → Break Prefab Instance