Copy a gameobject

Is there any solution to copy all gameobject proprieties in an empty gamobject without using instantiate or copy every proprieties manually?

I have gamobject 1;
And gamobject 2;

i want to copy gameobject2 propriety like position rotation parents etc… in gameobject 1…
Any solution??

You could do it with reflection but it wouldn’t be pretty. Why cant you use instantiate? Could you not instantiate it and then copy what you need from object 2 to the new object?

I’m macking an endless run so i don’t wont instantiate and destroy many time, so i decide to recicle a gamobject and when i re use it i don’t wont that it is the same