Working on a project, I started getting this error on every frame “Graphics.Copy Texture can only copy between same texture format groups (d3d11 base formats: scr=27 dst=9)”
I tracked down the problem, and found out it’s directly caused by the Post Processing layer attached to the main camera. Specifically, it’s the Screen Space Reflections… I am wondering what can the problem be… Any ideas?
http://bysammy.com
@tkg_dhughes Apparently, this problem occurs only when the scene lighting is toggled off… Simple as that
Hey @bysammy,
I can’t help with a solution, but I can confirm that I am seeing exactly the same problem in Unity 2019.1.10f1. So far I have been experimenting with various “let’s jump through the hoops” techniques to see if anything helps. So far none of this helps…
- Update to latest graphics drivers
- Update to next version of Unity
- Reimport all
- Delete library to force reimport all
- Check that dx debug isn’t on
I don’t suppose you have had any luck further to your initial post? I’ll continue to see if I can work anything out and will update here as appropriate.
@aunity91 This only happens in Gamma color space as well.
I switched to Linear, issue gone.,@aunity91 This only happens in Gamma color space also.
I switched to Linear , issue gone.
.