Copy Lighting Settings From Scene To Scene

Am I missing something or is there no way to copy lighting settings between scenes? It seems like you have to set everything manually in each scene in your project?

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Same question, same problem!
If someone have an answer it would be great, even a negative one!

Just wondered the same thing. Perhaps someone has written an editor extension.

I found a workaround.

  • Ensure your assets are in text serialization mode (Edit → Project Settings → Editor → Asset Serialization = Force Text)
  • Save each scene again
  • Used a diff program (eg Beyond Compare) to push the RenderSettings block from one scene to another.

I know, it’s pretty clunky. If I get around to writing an editor extension, I’ll post it here :slight_smile:

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Unless I am missing something here, an easy way to do this is create a game object in scene 1 called “Lights”, move your lights to the game object, drag the Lights game object to the Projects folder to make a prefab, open scene 2 and drag the Lights prefab to that scene.

Talking about the lighting settings, not the lights.

Dupe scene, open duped delete all objects, additively open copy target and move all objects from it to dupe.

Yep - i.e. it’s a workaround. The point of this thread was why there isn’t a button or something to simply save the settings in one scene and then load them in the next. Kind of the way Beast was able to save settings into an XML file.

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Maybe we could do it ourselves? You can start a github repo for that or ill do it when i have time. Should be simple enough

Curious - does this not exist? It’s in the doco, but I can’t find it in Unity…

http://docs.unity3d.com/Manual/LightmapParameters.html

Yeah when you select lightmap quality per object there is dropdown with quality when you make new quality setting it creates this asset

Okay - weird. The doco says it’s in the Scene tab of the Lighting Panel. Anyway, doesn’t really help things either way.

Steve, anything update about this issue? I wanna to do the same as u mentioned, if u have news , please let me know.

THX

Far as I know, it still can’t be done.

Have 100 scenes already made that I have to copy lighting settings to/from. Can’t believe this is still not possible.

Guys you can do it with a crutch, make a podo where you copy current scene settings, serialize it as an asset, load another thing and apply those parameters, it can be made with as editor script in an hour.

Okay, so make it and share it with everyone :slight_smile:

It’s not about whether or not there’s a workaround. This is a feature that absolutely should be there out-of-the-box.

Beast had it many versions of Unity ago.

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I absolutely agree that its unitys fault, half assed architectural decisions with aftermath of neglect for years to follow, and still, its a fast workaround. I wont make it until i need it, which i don’t at this point so you guys are on your own.

Is this still for real? How is this a thing.