Copy MeshRenderer

Hi, I need to copy into a meshrenderer what is been drawn in another mesh renderer.
How could I do that?

I can’t use Application.Screenshot because I only want what there is in the meshrenderer.

Thanks

I mean, how many different variables are there in mesh renderer you’ll most likely change? I think it’s only Meshrenderer.mesh and .material (Correct me if I’m wrong), so, you could copy them at runtime pretty easily I think

Hi, thanks for your reply. I’m very new in Unity I don’t understand well what you mean. I’m rendering in a meshrenderer what a webcam is seing and I want to take a screenshot. Could you help me ? thanks