Hey there,
I’m looking to get the destination of an object as a vector3, if it were to mimic the movement of another.
If object A goes from Vector3 startA to Vector3 destinationA, how can I get Vector3 destinationB if object B were to move in the same direction defined by startA/destinationA, at a different transform position.
Man I’m bad at speaking my thoughts, sorry english is my second language
if I have the heading, distance, and direction between the first two points, how do I properly apply that to the second object to get the destination Vector3?
Vector3 heading = destination - start;
float distance = heading.magnitude;
Vector3 direction = heading / distance;