Hi all,
This is probably a little difficult to diagnose but I’ll try my best to describe the problem.
I have created a prefab which contains my main character (a Third person walker). I need another copy of this prefab with some things changed so I duplicate the prefab to get another prefab
Now I expected when I made a duplicate of the Main Character prefab (“Main Character 1”) it should do exactly the same thing as Main Character. And it does for the most part however for some reason the camera movements are very choppy. When you move the camera it shakes a lot. The expected behaviour of the camera is that the character stays in the middle of the screen no matter how much you move the camera. The copy prefab introduces a slight delay to the movement so if you move the camera fast enough the character appears to be on the left of the screen
I’ve renamed the original prefab Main Character 2 and the copy prefab to Main Character - No go, name doesn’t matter
Some details about my prefab: It contains a main camera which uses a very slightly modified version of the Unity mouse orbit script.
Any idea as to why this might be happening?