Hello everyone,
I’ve implemented these eyes in blender because I wanted to create a character for my game with flat eyes:
However when I import the .blend file, the rotation of the eyes are not correct. I think this is because of the “copy rotation” constraint that I’m applying to the eyes and somehow are not being imported correctly to unity.
This is the result in unity:
This is how it should look like (and is how it looks in blender):
Can anyone help me with this? Or give me another solution for making the same effect?
Thanks in advance