Copy Rotation constraints [Blender]

Hello everyone,

I’ve implemented these eyes in blender because I wanted to create a character for my game with flat eyes:

However when I import the .blend file, the rotation of the eyes are not correct. I think this is because of the “copy rotation” constraint that I’m applying to the eyes and somehow are not being imported correctly to unity.

This is the result in unity:

1286721--58573--$Screen shot 2013-06-30 at 8.35.38 PM.png

This is how it should look like (and is how it looks in blender):

Can anyone help me with this? Or give me another solution for making the same effect?
Thanks in advance :wink:

Ok I solved the problem. I don’t know if these is correct or not but it worked.

Instead of using empty objects in blender I used bones using this approach:

Then, instead of applying the lattice to the eyes, I applied it to the bones and thats it… And now I can use actions on the bones to animate my character eyes :slight_smile:
I’m still interested in knowing if there are other ways to do this however…