Copy Transform


I want to set a GameObject to the exact same position and rotation of another GameObject, without scripting inside the editor. Can I copy the Component in Inspector or is there any snappingtool?

Just make the object you want to position a child of the object you want to “copy” the transform from and reset its position/rotation to 0. Then you can “unparent” the object again and it should stay at the same position and rotation as its former parent.