Copying a unity 3d project across a network to a mac from windows breaks lightmaps

WHen I copy and paste my unity 3d project to OSX the lightmaps no longer appear and I have to rebake them. Is there a way to fix this so I don’t have to do that (i.e. I create light maps on Windows and they appear the same on OSX when I copy the project over).

I have enabled meta data in the editor settings.

This behaviour is in Unity 4.15 or higher fixed. I posted a bug report with demo and they repaired it. :slight_smile: