I want to add fog to my sprites, and I was looking around and found this Answers question about it, and apparently all I have to do is enable “ZWrite” to the shader I’m using.
The problem is that I’m currently using the Diffuse shader under “Sprites”, and I want to keep having that exact functionality, just with ZWrite enabled. So, how could I duplicate the default Diffuse shader, and edit the copy? Or something similar so that it behaves exactly like the Diffuse shader, but with fog functionality added?