i have scenes that could be just mirrored because most of the objects are the same, this is all to save bandwidth. what is the easiest way to do this?
Extensive use of prefabs. Unity will understand they are the same objects, and will reuse them.
About the speed loading, it depends on the project size, the computer speed, and the connection speed…
is there a way to just do it myself because other things that are limiting me…also i was thinking about downloading of the scene, since i am using streaming, it would be a lot faster if i could just duplicate the half of my model…