CopyTransformToGameObject in built app

Hi.
Has anyone encountered that CopyTransformToGameObjectSystem does not work properly in the built application? If i run “game” in editor (2019.3.0f6 and 0f5 also) then game object move with entity and all is all-right. But if i run built application (Windows) then only entity move and game object freeze on init position. Nothing else changed, I only play “game” in editor or build&run as app.

Why it is works in editor but didn’t in app? Thanks

Ok, I think problem is with prefab. If prefab have Convert to entity component, then somehow instantiate entity also from prefab itself. That looks like one of old bug but now only in built app. In play mode is only one entity, but in app instantiate one entity from scene and one entity from prefab itself.

Sorry guys, can I fix it somehow? When I create prefab with ConvertToEntity and Convert and inject game object option, save in folder and use it in scene (change position), then if i run game from editor only one entity spawn. But if i run built app, there are two entities. One entity spawn from scene (with changed position) and one that looks exactly like prefab (same position, size, etc …). Convert and destroy option spawn only entity from scene. It looks like a bug.