Coroutine execution not continuing [Solved]

I set up a very simple coroutine which pauses at the first yield return null, but it never gets going again.

void Start() {
    // Other stuff

IEnumerator RefreshAreas() {
    Debug.Log("RefreshAreas() started."); // I see this in the console

    yield return null;

    Debug.Log("RefreshAreas() continued."); // This never happens

I do have the object set to start early in the script execution order, but I didn’t think this would change anything. I’ve also tried yield return new WaitForEndOfFrame() and yield return new WaitForSeconds(1.0) and the second log message still never appears in the console.

What am I doing wrong, how do I get the rest of the function to execute?

The script is correct.


Maybe that other stuff destroy the gameobject? Coroutines ends when gameobject dies.