coroutine->m_Node.is_attached()

I’m running Unity 3.4.2f2 on OSX Lion.

While testing the game, in specific points I get the following error in the console tab :

Error in file : /Applications/buildAgent/work/842f9557127e852/Runtime/Mono/Coroutine.cpp at line : 127

coroutine->m_Node.is_attached()

Does anyone know what could be triggering this? I know it’s an internal error, but the error message is not descriptive as to what’s causing it and I don’t really know what to do about it.

Any help?

And moments after I posted this, I got another error (first time I get this) :

m_CoroutineEnumeratorGCHandle == 0

Same file, Coroutine.cpp at line 36. What on earth is going on?

I randomly (rarely) get the same errors… I wonder if its cause by some recursive coroutines i have… but they seem to work well. I hope someone has info on that.
Diviner its nice to see other ppl from Greece using Unity :slight_smile: Nice job with the tutorials!

I got this same errMsg when instantiating… i dunno …probably hundred of gameobjects for test. GOs had script (no coroutines), skinned mesh, couple animation (from blender), capsule collider. Anyway, i couldnt see any problems with this err.