I’m trying to make a system that instantiate prefabs based on time,i need a way to make booth automatic and by code instantiating.
Example :
game start
reach 10 seconds
from 10 to 20 seconds of play,instantiate a object every second (11,12,13,etc)
from 20 t0 30 seconds of play,instantiate a object every 0.4 seconds and another object every 0.7 seconds.
from 30 to 40,instead of automatic system,manually set via code the instantiations.
if time > 34
instantiate once
yeld.
if time > 36.4
instantiate once
yeld.
etc.
What i did so far :
IEnumerator Example() {
while (Time.timeSinceLevelLoad >5.0 && (Time.timeSinceLevelLoad <10.0)) {
InvokeRepeating("aa", 0, 1.0F);
}
while (Time.timeSinceLevelLoad >10.0 && (Time.timeSinceLevelLoad <23.0)) {
InvokeRepeating("bb", 0, 1.0F);
}
if (Time.timeSinceLevelLoad >24.0){
//stuff once
//yeld;
}
if (Time.timeSinceLevelLoad >26.4){
//stuff once
//yeld;
}
}
void aa (){
// stuff
}
void bb (){
// other kind of stuff
}
}