Hello, I have built a quite complex application using unity, its not a game, but a full blown application that needs the 3D features of unity.
One of the features is sending messages to a gameserver of another game.
When I am on windows (any app) or looking at the unity itself, everything runs smoothly, however, if I tab into the game (that runs fullscreen), it stops sending messages after about 1 or 2 seconds.
What could cause this? I have “run in background” setting activated.