coroutines triggers

i have a freeze tower that freezes said enemy. would someone be so kind as to explain this in code using coroutines. any help would be appreciated.

thanks

A coroutine is similar to how it sounds: a block of code that executes routinely. You make coroutines with the yield statement. Here is an example of a coroutine:

//How long to wait in seconds
var waitTime: float;

//Coroutine is in the start function because the update function can't use coroutines
function Start(){

    //Be careful with while statements. If they don't have a yield statement they will freeze Unity.
    //Save your work often when messing with them
    while(true){
        
        //Code to freeze your enemies
        FreezeEnemy();
        //Wait for waitTime in seconds
        yield WaitForSeconds(waitTime);
 
   }

}

function FreezeEnemy(){

    //Code to freeze enemy

}

That’s a basic example of a coroutine. Hope I helped!