Hi all!
I’m trying to make an Isometric city-builder (like Caesar 3 or Lethis) but I do not know how to properly make the graphics to work.
When I have sprites where the sides, the length and the width, are not equal I do not know hot to calculate/fix so that the whole sprites have the correct depth-position. So that the sprite is in front of or behind other sprites correctly for the whole sprite.
What I do now is that i calculate a mean depth-value for sprites (changing the Order in Layer), which works well for sprites with sides of equal length.
What options do I have? Would changing the order of the tiles help? Must I split the sprites and if so how do I do that properly?
Image below is from my game. Green circles show correct behavior, red circles show wrong behavior.
Thanks in advance!
//Knapp