Correct Folder for Resources.Load() ?

hi guys, i am pretty new to unity, and i cant see through the folder structure that is nessecary for a call of Recources.Load(“MyPrefab”) to not return null but give me a proper instance of a game object (i know that i need to typecast beforehand).
The script reference says:

The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

So does it mean the “Standard Assets” Folder ? (i am using the free version) I am quite confused… if somebody could give me a hint i would be glad. thx in advance.

Assets is the root folder of your project (you don’t see it in Unity - it is the owner of everything in the project view).

You can create a Resources folder anywhere and the path for Resources.Load is the path beneath that.

Resources/My Folder

   Resources.Load("My Folder/SomeResource")