Correct me if Im wrong.. Beginner Thoughts to create my game

Hello everybody.

So while reading the Penelope Tutorial, I decided to keep along with it but at the same time try to do/try to start with my app.

So I have from the graphic guy the c4d anf .fbx files to try to import them into the scene, + other things I need to achieve, like a robe/chain passing over a pulley and having a mass on each end. my Thoughts are:

Taking into account that the model is really simple, a box with some holes… and over the box there is no animation or something like that, just a texture…

  • Create an empty Object.
  • Drag the FBX into the Object.
  • Add textures…
  • Set Colliders
    (All of the above done)

When I click the play button… I see the ball falling into the other objects on scene. :smile:

Now one question… My game will be Portrait mode only… how to fit the aspect radio of the camera to fit the iPads?

Now for the pulley… this is what I have thought.
-Ask my graphic guy to make pulley object.
-Put the object where I need it.
-Apply the Collider + rigid body (Kinematic)

For the rope (this is the complicated part)
I can just create a simple object, small one, and then on startup instantiate many of those and linked them together with a joint, but this will have a chain look, which is not what I want ( I did something similar using Cocos2d), I want to recreate more a rope. Then the question is how to pass it over the pulley?

Am I mistaking too much… as a start up?

Thx

Gustavo

I just answer that question of the aspect ratio… I needed to change the platform and then change the Game’s AR.