Hello everybody.
So while reading the Penelope Tutorial, I decided to keep along with it but at the same time try to do/try to start with my app.
So I have from the graphic guy the c4d anf .fbx files to try to import them into the scene, + other things I need to achieve, like a robe/chain passing over a pulley and having a mass on each end. my Thoughts are:
Taking into account that the model is really simple, a box with some holes… and over the box there is no animation or something like that, just a texture…
- Create an empty Object.
- Drag the FBX into the Object.
- Add textures…
- Set Colliders
(All of the above done)
When I click the play button… I see the ball falling into the other objects on scene.
Now one question… My game will be Portrait mode only… how to fit the aspect radio of the camera to fit the iPads?
Now for the pulley… this is what I have thought.
-Ask my graphic guy to make pulley object.
-Put the object where I need it.
-Apply the Collider + rigid body (Kinematic)
For the rope (this is the complicated part)
I can just create a simple object, small one, and then on startup instantiate many of those and linked them together with a joint, but this will have a chain look, which is not what I want ( I did something similar using Cocos2d), I want to recreate more a rope. Then the question is how to pass it over the pulley?
Am I mistaking too much… as a start up?
Thx
Gustavo