Correct method for wheel colliders

Hi guys

What is the best practivce to make my wheel colliders the most reliable. I’m not using terrain, but rather a mesh that I made form a plane in3ds Max. I find that my wheels are bouncy at some places where the mesh is 100% flat!

Should I increase the number of polygons in my mesh? I though I must make it as few as possible…

Thanks

Wheel colliders should be attached to the body of your vehicle, NOT the wheel models. Wheel colliders don’t “rotate”, they just maintain a suspension distance, slip and torque forces that would be expected from wheels.

The way to make a vehicle is to attach 4 of them to the body of the vehicle, lining them up with the models of the wheels. The, during your update process, read the relevant values from the wheel colliders and transform (rotate) your wheel models to mimic the motion of the wheels versus vehicle position.

If you have your wheel colliders attached to the wheel models, your car will “bump” over the world and not work correctly at all.