Hi every one!
I am trying to smooth the edges of the various cubes generated procedurally by manipulating its normals and I’m getting a strange effect that I wasn’t expecting but that maybe someone knows how to guide me in the right direction:
This is the object without normal manipulation (note that this cube is made of 6 meshes)
Then i align every normal in shared vertices
My cube got darker areas, but the edges disappeared as expected.
But the this happen, I rotate the camera around my object and its surface appears to be fluid, creating distortions that move as the camera moves…
someone can explain to me why it gets so dark and why the distortion?