I’ve found plenty of documentation around why linear is better and how to go from gamma to linear but I need to switch from linear to gamma for WebGL1.0 support. I’m using the URP - is there a process of getting the graphics to work properly using gamma?
Just update Color Adjustment(gamma ,contrast ,exposure) settings
I’m not familiar with those settings - the only thing that I can think of is post processing, the issue I have is that the shaders do not display properly when using a WebGL1.0 build with Gamma color space
Upload screenshots from gamma and linear