Hi!
I have to re-use an animation clip on a new character. In the clip the character falls down, but since his head and hands are quite big, bigger than the original character, they will stick through the floor.
I don’t have access to the original rig to maybe adjust the animation in another software, it’s an fbx file where the animation is baked onto the bones.
So my question is: is it possible to adjust an animation inside of Mecanim in some way, maybe by using the avatar system?
I think I could adjust the bones by hand in a 3d software but it would be much more interesting to do it in Unity because then I can see the animation directly on the new character model.
Any help welcome.