Correcting clone values ?

Hi
In this script i’m using clones to replace it on WheelsCollider and it does. But those clones get wrong values (0.36,0,0). I need all rotation values able to be adjusted.

    public WheelCollider[] apples;
    public GameObject tree;

    public void Start()
    {
        apples = GetComponentsInChildren<WheelCollider>();

        for (int i = 0; i < apples.Length; ++i)
        {
            var wheel = apples [i];

            if (tree != null)
            {
                var gv = GameObject.Instantiate (tree);
                gv.transform.parent = wheel.transform;
                
            }
        }
    }

I don’t understand what you are asking.