When building a Windows standalone app on the Mac my ScreenSelector.bmp get's corrupted and is not shown in the configuration window. (The source image is a Photoshop .psd file assigned in the player settings.)
How can I avoid to replace it manually in the *_Data folder.
What do you mean by "it gets corrupted"? The resulting BMP file in the *_Data folder is invalid? The file does not exist? Something else?
Probably best to file a bug (Help -> Report a problem), and attach the source .PSD file that produces corruption.
The PSD file was first created on a Windows PC and then copied to a Mac where the Windows standalone player was biult.
When the PSD is created on a Mac (or saved again) the BMP file looks ok.