Corrupted graphics at higher resolutions

Hello community,
New user here, I’m working on a little test project and been trying to test builds at native res (2560x1600), but I’m getting some sort of graphics corruption.

Textures appear like they are using a really low mip, any text is pretty much destroyed, and also the Unity splash screen at startup is corrupted and unreadable.
This is also happening at 2048x1536, both in Windowed Fullscreen, and at all quality settings.

Everything is ok at any resolutions below 2048. I’ve tested with other projects such as downloaded tutorials and get the same results.

I’m on Windows 7 64bit, Unity 2.6.1. Please help! :slight_smile:

did you set your graphic card to multiscreen 3d acceleration?
Because resolution above 1900xxxxx are technically seen multiscreen resolutions (they require dual dvi adapters, be it really through 2 or through the alternative special dvi connector that does it through a single line)

Yep that’s the default in the nVidia driver Global Settings.
Unless Unity is using some funky profile other than the global one…

edit: I made a profile for my build and made sure it was using the multi-display setting, had no effect.

Can anyone else confirm that 2048x1536 and higher is working fine on windows standalone for them?