Hello community,
New user here, I’m working on a little test project and been trying to test builds at native res (2560x1600), but I’m getting some sort of graphics corruption.
Textures appear like they are using a really low mip, any text is pretty much destroyed, and also the Unity splash screen at startup is corrupted and unreadable.
This is also happening at 2048x1536, both in Windowed Fullscreen, and at all quality settings.
Everything is ok at any resolutions below 2048. I’ve tested with other projects such as downloaded tutorials and get the same results.
I’m on Windows 7 64bit, Unity 2.6.1. Please help! ![]()