I have certain meshes illuminated by 1 realtime light. The shadows generated from spot lights are perfectly fine. But using a point light, the shadows are not correct.
I noticed this happens sometimes using cylinder-shaped objects.
You can see the screenshot when switching back and forth between the point light and spot light.
Sometimes switching to two-sided shadows helps, but not in this case.
This is with using the highest quality settings, and highest quality shadows.
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