I am running Unity on Ubuntu 22.04.1 LTS. The laptop’s graphics card is a nVidia 1050Ti. Until recently I have been able to develop in Unity without problems.
I recently attempted to upgrade Unity from 2022.2.3f1 to 2022.2.5f1, and then later to 2022.2.6f1. Both .5f1 and .6f1 showed a strange visual glitch where every time the frame updated, there would be a roughly 50/50 chance for a triangle covering the upper left corner of the viewport to be grey rather than fully rendered, like this:
This problem would only occur in the Scene view, and not the Game tab. Uninstalling the URP package would stop it. I tried installing HDRP, and it did not seem to have the bug.
In an attempt to fix this problem, I tried to upgrade my graphics drivers from nvidia-driver-515 to nvidia-driver 525. Unfortunately, this caused various problems on my system, so I rolled the driver back to nvidia-driver-515.
Since fiddling with the driver, the graphics problems have become much more severe, and the new problems affect 2022.2.3f1 as well. Now, the pixels alternate between bright red, and no red at all. In an existing project this creates a pattern of random lines:
If I create a new URP project with default settings, the red and blue pattern instead consists of random dots.
I have no idea what is causing this, or even how to begin to diagnose the problem. I have tried changing settings in Project Settings and the URP Asset to mostly no effect.
Both problems can be circumvented by changing the graphics API from OpenGL to Vulkan. So, I can continue development using Vulkan. However, since Unity’s default setting is to use OpenGL, and this seems like a significant (if potentially hard to reproduce) bug, I want to report the issue, and create a thread for other people with this issue to potentially find.
I am able to run glmark2 without issue, and run other 3D games, so I believe this is not a general problem with OpenGL on my system. Please tell me if there is any other diagnostic information I can provide.




