Corruption/Issues in rendering after upgrading to Windows 8.1

Hello,

So I have an example app I’ve been working on, after upgrading to Windows 8.1 I noticed there is corruption/oddness when rendering but only in the game view … same mesh in the same view renders fine (its a dynamic mesh generated on start). Seems to be related to the ortho camera as changing the size moves the corruption around and when the camera is moving everything renders fine.

I appears as if the texture sampling is one pixel out (sometimes), but only on certain tiles. Everything is at a 1:1 ratio and all this worked 100% in Windows 8. I’ve checked 3 versions of the NVIDIA driver now and all have the same issue, even downgraded to the exact driver I had before the upgrade.

Update: Just checked, switching to perspective camera does fix all the issues, using perspective and sortingOrder and rendering everything at the same depth renders without any issues. So this seems related to the Orthographic camera particularly.

Scene view / game view:

Hey, So I took a look at your issue, is it the same when you actually build the project or is it just when you play the project inside of Unity?

-Mark

I just gave it a try and I have the exact same issue if I build the project so its not isolated to the editor.

Alrighty, I added it to our submitted bug list for you so the QA guys know about it.

Hey,

Could you please report a bug and attach this project? If you do that we can get fixing this as soon as possible.

Best wishes,
Ugnius
QA Team

P.S. Don’t forget to reply to this with the number of the case, so I can grab it fast.

Case number is 591202.

Case number is 591202.