Hello,
So I have an example app I’ve been working on, after upgrading to Windows 8.1 I noticed there is corruption/oddness when rendering but only in the game view … same mesh in the same view renders fine (its a dynamic mesh generated on start). Seems to be related to the ortho camera as changing the size moves the corruption around and when the camera is moving everything renders fine.
I appears as if the texture sampling is one pixel out (sometimes), but only on certain tiles. Everything is at a 1:1 ratio and all this worked 100% in Windows 8. I’ve checked 3 versions of the NVIDIA driver now and all have the same issue, even downgraded to the exact driver I had before the upgrade.
Update: Just checked, switching to perspective camera does fix all the issues, using perspective and sortingOrder and rendering everything at the same depth renders without any issues. So this seems related to the Orthographic camera particularly.
Scene view / game view: