Hi guys, So I’m making a game that has ground vehicles that have to go over terrain. There can be a large number of these vehicles in the scene at once.
I recently discovered the wheel collider and have been learning its implementation in racing games and stuff like that, and I was wondering if it would be worthwhile using a similar system for my ground vehicles.
The only thing I’m concerned about is that wheel colliders seem to take a lot of things into account to make driving more realistic and, I assume, cost more to use because of this. My vehicles don’t need to be very realistic.
If wheel colliders are overkill for what I need, can anyone recommend a good way to have simple vehicle movement? I’ve actually tried just having a box slide across the ground but this causes a lot of issues.