Hello everyone
Currently I have 1 button and I want to control my character (player prefab) through this button
When there is only 1 client connected, it works normally.
When more than one client connects, only the last connected client is active
MonoBehaviour
ShootButton.onClick.AddListener(() =>
{
PlayerShoot.instance.Shoot();
});
And
NetworkBehaviour
public void Shoot()
{
if (!IsOwner)
{
return;
}
//Only last connected client work
Debug.Log("Shoot");
}