Could assets load quicker ... ?

Hey folks,

just noticed my menu meters ( CPU stats ) aren’t maxing out to 100% when I’m gathering assets whilst opening a new project. They go to about 50% and thats about it. Should or could this be going faster … sometimes it can take 5 mins or more for a big project.

In contrast, when I’m rendering in Maya it hits 100% and sits there until the render is done!

Jaz.

P.S: You can get Menu Meters here ( Mac ): Raging Menace - MenuMeters

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What hardware are you running? Sounds to me like you are on a dual core or dual CPU Mac. If thats the case, you are maxing out 1 CPU when loading assets.

Doing tasks like loading assets etc is not something that is well suited for multi-threaded activity (dual core/cpu) where something like rendering is very well suited for multi-threading because each cpu/core can be doing completely different tasks, where with loading/saving files, there is very little a second cpu can be doing.

Hey Seon,

thanks for that I kinda thought it’d be something along those lines … I was hoping though that I could change a setting to make it faster … oh well.

Jaz.

P.S: Yeh, I have an Intel Core 2 Duo 2.33Ghz 24" iMac with 2Gig RAM. Runs Maya 8.5, Photoshop and Unity beautifully, and you gotta love the desktop space :smile:

I am also using the latest 24" iMac… love it… but NEVER enough desktop space. I have a 30" dell on my PC, and even on that I run out of room! Hahaha…

he he he … yeh, not so long ago I had a 19" monitor and thought “wooah, this is huge” he he he ( ummmm … no offence to those who use 19" or smaller )

J.

Loading files into memory is a disk speed-limited activity. Whenever a task is performed on your computer, the task’s speed is limited by the slowest component involved in the task. Needless to say, the hard drive, being a physical stack of spinning platters, is one of the slowest parts of your computer. No matter what the CPU does, there’s no way around the fact that it will take a certain amount of time for the hard drive to read every bit of data you request. If you open Activity Monitor and look at the Disk Activity tab, you will see that your disk throughput is nearly maxed out. Rendering a scene in Maya requires far more processor time for each write to disk, so it will saturate the processor cores and not the hard drive.