Hello all,
I was going through the Unity3D docs and some google search but can not find the answer and understand the mechanics of adding multiple components to GameObject
. The whole concept is simple - just use AddComponent<$ComponentType$>()
as much as you like and fill your GameObject
with features and traits, however there seem (in my view) to be some ‘special’ cases like this one f.e.:
Could I add more then one Rigidbody2D
to single GameObject
?
If I can then what of multiple Rigidbodies will return Collider2D.attachedRigidbody
when I’ll add some?
If not then where I could find the info about special cases like that one? Are there any?
Also what will happen if I add Collider2D
to GameObject
with no body ( Collider2D.attachedRigidbody
will be null
or same as parent body) and then attach Rigidbody2D
? Would the Collider2D.attachedRigidbody
change?