Could I make a 3d object shaper tool in unity

I'm trying to build predetermined shape manipulation tool:

I've been trying in flash with pv3d & as3dmod but I'm highly open to moving over to unity

  • take a shape like a open can
  • manipulate it's vertices along all planes to stretch and shape it @ runtime

Possible with unity? Difficulty level? anything I can use or read that will help me get there quicker?

Cheers, Jon

You can do it, but you basically be starting from scratch. There is support for mesh modification, but you'll need to track the vertex positions, normals, etc, and rebuild the mesh as you go.

For mouse input, you just have screen position, and some handy raycasting functions to help you determine which triangle you clicked on a mesh.

It should all be possible, but it will be difficult.