I am currently making a horror game in where I have a cloth moving around as a ghost around the player.
Once the player looks directly at the cloth gameobject I add a rigidbody to the cloth gameobject to make it fall to the floor in a very creepy fashion.
However, when the cloth gameobject interacts with the plane gameobject (the floor in the scene) the cloth falls through the floor.
I am unsure how to handle this the cloth gameobject collider only allows for sphere and capsule colliders.
Any thoughts on how to solve this problem?