Could i make a collider-trigger not affect my rigidbody gravity?

Here’s my problem:

I have an object with 2 collider. One is normal and one is trigger.

The trigger colider affect the physic and gravity of my object so this happens:

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My character fall and rotate because of the trigger gravity.

Is there any way to make the trigger have no effect to gravity?

I could use separate object with no parentage but it give me other
problems…

Thanks for any response!

You can try setting the rigidbody’s center of mass manually.

Rigidbody - Center of Mass

The Center of mass is calculated from the total area of collider’s an object has in its heirarchy (or so I was told). Set it to Vector3.zero to place it on the parent’s pivot.

I’m so happy !!! thanks to you thanks to unity !!!

I was trying to use the center of mass then i saw that my version of unity don’t support it.

I make the upgrade of unity and with no additional scripting this works perfectly.

My problem concern the old version of unity but with the upgrade no gravity is added with the trigger collider !)