Shader experts !
Kinectimals on the iPad … could that be done in Unity? Is it just “really freaking good shaders and lighting” … ?
Or do you think that quality of animal skin (err, pelt - whatever) could only be achieved with a lower-level approach?
Cheers !
http://cdn-static.gamekult.com/gamekult-com/images/photos/00/01/26/74/ME0001267469_2.jpg
so you're saying, that one looks good in unity BUT look how slow it runs in unity .. right ?
– Fattieyeah, pretty much. 20 passes is silly. ten passes is pretty silly too. i'm sure there's some way to cheese it, but i am not expert enough for that. you could almost certainly get away with a small number of object with that shader, though - say, if a thing is close to the camera, use that shader, otherwise swap to diffuse. me not am shader expert though. kinda hoping if some shaderer comes through and would otherwise say no to this, they might catch that link and reach enlightenment :)
– Loius