Could not allocate memory on startup 2019.2.0f1

It happens both at startup play mode and when compiling scripts
What could be the problem?

Initiating legacy licensing module

LICENSE SYSTEM [2020511 15:51:13] Next license update check is after 2020-05-11T14:09:55

LookupAccountName() failed. Error 1332

LICENSE SYSTEM [2020511 15:51:13] Couldn't set permissions of the license file (Win32_AddFileAccessRights).

Built from '2019.2/staging' branch; Version is '2019.2.0f1 (20c1667945cf) revision 2146662'; Using compiler version '191627012'
OS: 'Windows 10  (10.0.0) 64bit' Language: 'ru' Physical Memory: 16249 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 58955 was selected

 COMMAND LINE ARGUMENTS:
G:\Unity Engine\2019.2.0f1\Editor\Unity.exe
-projectpath
G:/Unity projects/TEST/TEST_APP
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
acb09470-937d-11ea-9873-b786e2afa5f0
-accessToken
iehSfzME593h5xR595AIJF6w1TPhmxv3IwR-PU7F4Eo007f
Successfully changed project path to: G:/Unity projects/TEST/TEST_APP
G:/Unity projects/TEST/TEST_APP
Using Asset Import Pipeline V1.
Socket: unable to join multicast group, error: Получен недопустимый аргумент.
(10022)
 
(Filename: C:\buildslave\unity\build\Runtime/Network/Sockets.cpp Line: 415)

Unable to join player connection multicast group.
 
(Filename: C:\buildslave\unity\build\Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 42)

Socket: unable to join multicast group, error: Получен недопустимый аргумент.
(10022)
 
(Filename: C:\buildslave\unity\build\Runtime/Network/Sockets.cpp Line: 415)

Unable to join player connection alternative multicast group.
 
(Filename: C:\buildslave\unity\build\Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 49)

Loading GUID <-> Path mappings...0.000338 seconds
Loading Asset Database...0.070081 seconds
AssetDatabase consistency checks...0.026104 seconds
[Package Manager] Done resolving packages in 1.01s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager] 
Registered 52 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ads@2.0.8 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ads@2.0.8)
    com.unity.analytics@3.3.2 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.analytics@3.3.2)
    com.unity.burst@1.2.2 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.burst@1.2.2)
    com.unity.collab-proxy@1.2.16 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    com.unity.ext.nunit@1.0.0 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.ide.rider@1.0.8 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ide.rider@1.0.8)
    com.unity.ide.vscode@1.0.7 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ide.vscode@1.0.7)
    com.unity.purchasing@2.0.6 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.purchasing@2.0.6)
    com.unity.render-pipelines.lightweight@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.render-pipelines.lightweight@6.9.1)
    com.unity.test-framework@1.0.13 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.test-framework@1.0.13)
    com.unity.textmeshpro@2.0.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    com.unity.vectorgraphics@2.0.0-preview.12 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.vectorgraphics@2.0.0-preview.12)
    com.unity.mathematics@1.1.0 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.mathematics@1.1.0)
    com.unity.postprocessing@2.1.6 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.postprocessing@2.1.6)
    com.unity.render-pipelines.core@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.render-pipelines.core@6.9.1)
    com.unity.shadergraph@6.9.1 (location: G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.shadergraph@6.9.1)
  Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.package-manager-ui@2.2.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
    com.unity.timeline@1.1.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
    com.unity.ugui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: G:\Unity Engine\2019.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)

[XR] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.00s seconds
Refreshing native plugins compatible for Editor in 34.06 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1589201617 current 1589201476
Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path G:/Unity Engine/2019.2.0f1/Editor/Data/Resources/UnitySubsystems
[XR] Discovering subsystems at path G:/Unity projects/TEST/TEST_APP/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:     4031 MB
    Driver:   23.21.13.8813
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
[EnlightenBakeManager] m_Clear = false;
Initialize mono
Mono path[0] = 'G:/Unity Engine/2019.2.0f1/Editor/Data/Managed'
Mono path[1] = 'G:/Unity Engine/2019.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'G:/Unity Engine/2019.2.0f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: G:/Unity Engine/2019.2.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: G:/Unity Engine/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.000935 seconds.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.86 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  1.539 seconds
Registering precompiled user dll's ...
Registered in 0.087871 seconds.
Platform modules already initialized, skipping
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0

et35\unity-custom
unit.framework.dll
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.89 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
UnityIAP: [InitializeOnLoad] Facebook Check
UnityIAP: Runtime [2019.2.0f1]
UnityIAP: Current Build is Android:Android
UnityIAP: stub FacebookStore.dll enabled
Refreshing native plugins compatible for Editor in 1.94 ms, found 0 plugins.
Mono: successfully reloaded assembly
- Completed reload, in 1.283 seconds
Platform modules already initialized, skipping
Validating Project structure … 0.024810 seconds.
Refresh: detecting if any assets need to be imported or removed …

Hashing assets (1 files)... 0.000 seconds
  file read: 0.000 seconds (0.001 MB)
  wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  hash: 0.000 seconds
----- Compute hash(es) for 1 asset(s).
----- Asset named Assets/Plugins/Android/OneSignalConfig/AndroidManifest.xml is skipped as no actual change.

Refreshing native plugins compatible for Editor in 1.98 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.049669s
	Asset Scan time: 0.049036s
	Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
	Asset Import (Scripting) time: 0.000000s (count: 0)
	Post Processs Assets (Scripting) time: 0.000000s
	Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
	Asset Import (Non Scripting) time: 0.000000s (count: 0)
	Post Process Assets (Non Scripting) time: 0.000000s
	Dependent Assets to Import Queue time: 0.000000s

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Warming cache for 6664 main assets: 0.016194 seconds elapsed
Initializing Unity extensions:
 'G:/Unity Engine/2019.2.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
Unloading 3611 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/LUXURY.unity'
	Deserialize:            248.328 ms
	Integration:            402.818 ms
	Integration of assets:  39.466 ms
	Thread Wait Time:       21.773 ms
	Total Operation Time:   712.385 ms
System memory in use before: 132.5 MB.
System memory in use after: 133.0 MB.

Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 8719.
Total: 9.370957 ms (FindLiveObjects: 0.931599 ms CreateObjectMapping: 0.433996 ms MarkObjects: 7.751195 ms  DeleteObjects: 0.253644 ms)

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initializing input.

<RI> Input initialized.

[Project] Loading completed in 9.899 seconds
	Project init time: 				8.617 seconds
		Template init time: 		0.000 seconds
		Services packages init time: 	0.895 seconds
		Package Manager init time: 		1.227 seconds
		Asset Database init time: 		1.175 seconds
		Global illumination init time: 	0.215 seconds
		Assemblies load time: 			3.717 seconds
		Unity extensions init time: 	0.002 seconds
		Asset Database refresh time: 	0.050 seconds
	Scene opening time: 			1.023 seconds
Created GICache directory at C:/Users/arper/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.031s, timestamps: [10.705 - 10.737]
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1854 -> priority: 1 
TrimDiskCacheJob: Current cache size 0mb
UPID Received 'e3f55f7d-5953-4383-a558-f3665593ef50'.
Refresh: detecting if any assets need to be imported or removed ...

Refresh Completed time: 0.098990s
	Asset Scan time: 0.096236s
	Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
	Asset Import (Scripting) time: 0.000000s (count: 0)
	Post Processs Assets (Scripting) time: 0.000000s
	Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
	Asset Import (Non Scripting) time: 0.000000s (count: 0)
	Post Process Assets (Non Scripting) time: 0.000000s
	Dependent Assets to Import Queue time: 0.000000s

Refreshing native plugins compatible for Editor in 32.59 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image G:\Unity projects\TEST\TEST_APP\Library\PackageCache\com.unity.ext.nunit@1.0.0

et35\unity-custom
unit.framework.dll
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.92 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
UnityIAP: [InitializeOnLoad] Facebook Check
UnityIAP: Runtime [2019.2.0f1]
UnityIAP: Current Build is Android:Android
UnityIAP: stub FacebookStore.dll enabled
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 32651531095572596.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 32651531095572596.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 32651531095572596.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 32651531095572596.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 32651531095572596!
Could not allocate memory: System out of memory!
Trying to allocate: 32651531095572596B with 16 alignment. MemoryLabel: String
Allocation happened at: Line:295 in C:\buildslave\unity\build\Runtime/Core/Containers/StringStorageDefault.h
Memory overview

[ ALLOC_DEFAULT ] used: 80813904B | peak: 0B | reserved: 115343360B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 2097152B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 36433057B | peak: 0B | reserved: 44809305B 
[ ALLOC_CACHEOBJECTS ] used: 25480024B | peak: 0B | reserved: 81788928B 
[ ALLOC_TYPETREE ] used: 9400112B | peak: 0B | reserved: 33554432B 
[ ALLOC_PROFILER ] used: 5981832B | peak: 5983016B | reserved: 16777216B 
[ ALLOC_PROFILER_EDITOR ] used: 22288B | peak: 31520B | reserved: 67108864B 
[ ALLOC_TEMP_THREAD ] used: 49868B | peak: 0B | reserved: 19759104B 
Could not allocate memory: System out of memory!
Trying to allocate: 32651531095572596B with 16 alignment. MemoryLabel: String
Allocation happened at: Line:295 in C:\buildslave\unity\build\Runtime/Core/Containers/StringStorageDefault.h
Memory overview

[ ALLOC_DEFAULT ] used: 80813904B | peak: 0B | reserved: 115343360B 
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 2097152B 
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 36433057B | peak: 0B | reserved: 44809305B 
[ ALLOC_CACHEOBJECTS ] used: 25480024B | peak: 0B | reserved: 81788928B 
[ ALLOC_TYPETREE ] used: 9400112B | peak: 0B | reserved: 33554432B 
[ ALLOC_PROFILER ] used: 5981832B | peak: 5983016B | reserved: 16777216B 
[ ALLOC_PROFILER_EDITOR ] used: 22288B | peak: 31520B | reserved: 67108864B 
[ ALLOC_TEMP_THREAD ] used: 49868B | peak: 0B | reserved: 19759104B 

UnityEditor.AssetImporter:get_assetPath()
UnityEditor.PluginImporter:InvokeShouldOverridePredicate() (at C:\buildslave\unity\build\Modules\AssetPipelineEditor\Public\PluginImporter.bindings.cs:165)

[C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp line 1175] 
(Filename: C:/buildslave/unity/build/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs Line: 165)

Seems that you could have too many heavy programs running in the background, so Unity doesn’t have enough memory to run normally.