Hi, I’m trying to build my game in Windows Phone, with a unity 4.3.1, and when I play for a moment, the game going to crash and shows me this.
Could not allocate memory: System out of memory!
Trying to allocate: 2596864B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 18815422B | peak: 22811587B | reserved: 22615114B
[ ALLOC_GAMEOBJECT ] used: 1116492B | peak: 2862269B | reserved: 1313280B
[ ALLOC_GFX ] used: 12627596B | peak: 32614107B | reserved: 12629873B
[ ALLOC_PROFILER ] used: 63184B | peak: 179352B | reserved: 202058B
Could not allocate memory: System out of memory!
Trying to allocate: 2596864B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 18815422B | peak: 22811587B | reserved: 22615114B
[ ALLOC_GAMEOBJECT ] used: 1116492B | peak: 2862269B | reserved: 1313280B
[ ALLOC_GFX ] used: 12627596B | peak: 32614107B | reserved: 12629873B
[ ALLOC_PROFILER ] used: 63184B | peak: 179352B | reserved: 202058B
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Allocator/MemoryManager.cpp Line: 793)
The program ‘[1472] TaskHost.exe’ has exited with code -2147483645 (0x80000003).
I don’t understand why the windows phone crashing always if I try to run the game in a nokia lumia 520, and his technical specifications are same to the iphone 4, and my game runs correctly in the iphone 4.
please what’s wrong ?
How do you know it's 317MB?
– sconewhere does 317MB comes from? Doesn't total reserved memory no more than 70MB?
– Sparrowfc