Hi,I was trying to make my own game until two days ago.But i can’t developing my game anymore because of unity’s weird crash problem.And it says nothing,i did everything come to my mind.
i’ve shut off firewall,shut off windows defender,chanced my router,i did everything really.
But problem doesn’t solve and i think problem is seems like major and complex,i don’t think i can solve that problem because i am not an experienced computer engineer,i am just university student.
Please,im waiting your help,i don’t wanna reinstall Windows 10 i cant reinstall because I have important information on my system.
connection status for http://127.0.0.1/ is ok.
i was installed Razer Cortex software and optimized my game and after that did system clean maybe that’s why this problem come up i don’t know.
Here is Editor log.
Initiating legacy licensing module
LICENSE SYSTEM [2019917 14:5:3] Next license update check is after 2019-09-17T16:08:03
Built from '2019.2/staging' branch; Version is '2019.2.5f1 (9dace1eed4cc) revision 10333409'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'tr' Physical Memory: 8106 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 60302 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2019.2.0b1\Editor\2019.2.5f1\Editor\Unity.exe
Failed to connect to local IPC Name not known
C:/Users/hannibal/Documents/BardakBulmaca
Using Asset Import Pipeline V1.
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [693] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #2
[Package Manager] Server::Start -- Port 55698 was selected
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #3
[Package Manager] Server::Start -- Port 55702 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #4
[Package Manager] Server::Start -- Port 55704 was selected
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #5
[Package Manager] Server::Start -- Port 55707 was selected
[Package Manager] Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [C:/Program Files/Unity/Hub/Editor/2019.2.0b1/Editor/2019.2.5f1/Editor/Data/Resources/PackageManager/Server/UnityPackageManager.exe] is reachable via HTTP on the IP address 127.0.0.1.