Could not load dll in macOS m1

I’m trying to run my project in the M1 Mac mini with Big Sur, but the project failed at compilation with many error from importing and using dll function.

As the picture, the compiler could not find NewtonSoft dll, but in the new picture, I found NewtonSoft dll import settings seems correct

This error happen to all plugin in project (firebase, DOTween, Odin Inspector…)

Imported packages from UPM work fine.

Currently this error only happen on Mac M1, the project runs fine in Windows or old Mac with intel chip.

Can anyone help me on this please?

I found all the DLLs are imported as native plugin, still checking why

I also have this issue using Unity 2020.3.20f1 on Macbook M1 Pro, specifically for the Odin Inspector Dlls. Monterey 12.3.

My team also have same issues. Any one have solution for this problem?

2 Answers

2

[187076-unity-editor-log.txt|187076]

Add editor log for more information

My team also have same issues. Any one have solution for this problem?

Did you check git lfs ? I also had this issue then find my git lfs was not initialized.