I can build on my local machine without any error but I always have this error on Cloud Build.
1237: [Unity] Internal Error in BuildPipeline.BuildPlayer:
1238: [Unity] FileNotFoundException: Could not load file or assembly ‘UnityEditor.iOS.Extensions.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.
1239: ! build of ‘default-ios’ failed. compile failed
1240: /BUILD_PATH/.rvm/gems/ruby-2.1.1/gems/bvr-1.1.6/lib/bvr/project.rb:383:in `publish_build’: Could not find .release.yaml in archive path. (RuntimeError)
1241: Finished: FAILURE
Same problem when building from batch mode for OS X Universal and trying to use PlistDocument and PlistElementDict from PostProcessBuild callback.
FileNotFoundException: Could not load file or assembly ‘UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.
OSX builds don’t generate an Xcode project and I’m betting those methods aren’t available when building for it (notice they are under UnityEditor.iOS).
TypeLoadException: Could not load type ‘UnityEditorInternal.VR.VRModule’ from assembly ‘UnityEditor.iOS.Extensions.Common’.
What should I do with this? Pls help