Could not load file or assembly 'UnityEditor.iOS.Extensions.Common' in cloud build.

I can build on my local machine without any error but I always have this error on Cloud Build.

1237: [Unity] Internal Error in BuildPipeline.BuildPlayer:
1238: [Unity] FileNotFoundException: Could not load file or assembly ‘UnityEditor.iOS.Extensions.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.
1239: ! build of ‘default-ios’ failed. compile failed
1240: /BUILD_PATH/.rvm/gems/ruby-2.1.1/gems/bvr-1.1.6/lib/bvr/project.rb:383:in `publish_build’: Could not find .release.yaml in archive path. (RuntimeError)
1241: Finished: FAILURE

Can you PM me a link to your project so I can investigate?

Same problem when building from batch mode for OS X Universal and trying to use PlistDocument and PlistElementDict from PostProcessBuild callback.

FileNotFoundException: Could not load file or assembly ‘UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[ ], String, BuildTarget, BuildOptions, UInt32&) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:212)
UnityEditor.BuildPipeline:BuildPlayer(String[ ], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:152)

Or it’s just not available for OS X builds?
But within the Unity Editor everything is fine.

OSX builds don’t generate an Xcode project and I’m betting those methods aren’t available when building for it (notice they are under UnityEditor.iOS).

TypeLoadException: Could not load type ‘UnityEditorInternal.VR.VRModule’ from assembly ‘UnityEditor.iOS.Extensions.Common’.
What should I do with this? Pls help

TypeLoadException: Could not load type ‘UnityEditorInternal.VR.VRModule’ from assembly ‘UnityEditor.iOS.Extensions.Common’.
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:547)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()